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Collector Quest

The Adventurer's Handbook

Your collection is the dungeon. Track what you own, hunt what you want, and your pixel adventurer levels up, opens chests, and gears up along the way.

Vault KnightGrail HunterArcane ArchivistShadow ScoutCoin Bard
Begin your quest →

✦ The Legend ✦

The Legend of the Scattered Vault

Long ago, every treasure in the world rested in one place: the Great Vault, tended by the Order of Collectors. Every figure stood posed in its case, every card slept in its sleeve, every list was complete. Then came the Scattering — a calamity no chronicle fully explains — and the Vault burst across the world. Grails landed in attics and flea markets, sealed wonders sank into forgotten warehouses, and the Great Lists themselves were torn to fragments.

✦

Worse things crawled out of the wreckage. Dust Bunnies breed in neglected shelves. Entropy Moths gnaw mint corners soft. Bootleg Mimics wear the faces of treasures they could never be, and Scalper Wraiths haunt every restock, hoarding what they'll never love. Above them all coils the Backlog Dragon, fat on unopened boxes, growing with every purchase left sealed in shame.

Dust BunnyEntropy MothBootleg MimicScalper WraithThe Backlog Dragon
✦

You are a Collector — one of the Order's new adventurers. Every item you track returns a fragment to the Lists. Every bounty you claim pulls a grail out of the dark. Every checklist you complete drives the creatures back a little further. The Vault will never be one place again… but shelf by shelf, case by case, collectors like you are rebuilding it everywhere.

Vault KnightGrail HunterArcane ArchivistShadow ScoutCoin Bard

The Order needs collectors.

How to play

📦

Track your stuff

Every item you mark as owned earns XP for your adventurer.

🎯

Post bounties

Wantlist a grail to post a bounty — acquire it later for a big XP payout and a guaranteed chest.

🐉

Slay the boss

Complete a checklist to defeat its guardian: 500 XP and a Rare-or-better drop.

The classes

Vault Knight

the Knight

Stalwart keeper of the collection. Nothing leaves the vault.

Bonus XP for owning items and completing checklists (×1.5).

Grail Hunter

the Ranger

Always scanning the horizon for the next white whale.

Bonus XP for wantlisting and claiming bounties (×1.5).

Arcane Archivist

the Wizard

Master of the catalog's deepest lore.

Bonus XP for wiki edits, item data, and the Arcana Table (×1.5).

Shadow Scout

the Rogue

First to every deal, gone before the restock sells out.

Bonus XP for deals, alerts, and marketplace moves (×1.5).

Coin Bard

the Bard

Every trade a verse, every sale a chorus.

Bonus XP for sales, trades, and referrals (×1.5).

Leveling & XP

Levels run 1–50 — quick early, prestigious late. Every level-up opens a chest. Titles land every 10 levels, and your adventurer appears on your public profile (you can turn that off anytime).

You do thisXPNotes
Mark an item owned+25first 20/day
Add an item to your wantlist+10bounty posted
Acquire a wanted item+60bounty claimed — guaranteed chest
Checklist milestone (25/50/75%)+150
Complete a checklist+500boss defeated — Rare+ guaranteed
Approved wiki edit+40
Marketplace sale+50
Referral signup+200

The Armory

Every weapon is class-bound; armor fits everyone. Drop odds: Common 60% · Uncommon 25% · Rare 11% · Epic 3.5% · Legendary 0.5% — with a Rare-or-better guaranteed every 20 chests. Duplicates melt into Glimmer.

Vault Knight weapons (Knight)
Boxcutter BladeCommon
Tape-Gun GladiusCommon
Cardboard CleaverCommon
Shrinkwrap SaberCommon
Allen-Key EstocCommon
Price-Tag PikeCommon
Zip-Tie ZweihänderCommon
Shelf-Bracket BroadswordCommon
Acrylic EdgeUncommon
Display-Case DefenderUncommon
Mint-Condition FalchionUncommon
Foam-Core ClaymoreUncommon
UV-Coated CutlassUncommon
Slabguard SwordRare
First-Edition FalxRare
Deadstock DestroyerRare
Chase-Variant ClaymoreRare
Grailsteel GreatswordEpic
Sealed-Box ExcaliburEpic
The One-Per-Case CaliburnLegendary
Grail Hunter weapons (Ranger)
Rubber-Band BowCommon
Dowel ShortbowCommon
Bargain-Bin BowCommon
Yard-Sale YumiCommon
Thrift-Store LongbowCommon
Flea-Market FlatbowCommon
Twine RecurveCommon
Paperclip SlingCommon
Spyglass CrossbowUncommon
Price-Watch PiercerUncommon
Preorder LongbowUncommon
Restock RepeaterUncommon
Notify-Me NeedlerUncommon
Grail-Seeker GreatbowRare
Drop-Day DeadeyeRare
Pop-Report PiercerRare
Regional-Exclusive RecurveRare
Con-Exclusive CannonEpic
Holy Grail HarpoonEpic
The White-Whale WailerLegendary
Arcane Archivist weapons (Wizard)
Pencil WandCommon
Sticky-Note ScepterCommon
Label-Maker RodCommon
Index-Card CodexCommon
Barcode BatonCommon
Ledger StaffCommon
Catalog QuillCommon
Spreadsheet ScepterCommon
Errata GrimoireUncommon
Checklist CodexUncommon
Taxonomy TomeUncommon
Provenance WandUncommon
Wiki Warden's StaffUncommon
First-Print FolioRare
Master-List StaffRare
Variant VellumRare
Archive-Keeper's CrookRare
Canon-Keeper's CodexEpic
Staff of Complete ProvenanceEpic
The OmniglossaryLegendary
Shadow Scout weapons (Rogue)
Thumbtack DirkCommon
Letter-Opener DaggerCommon
Coupon ClipperCommon
Box-Hook ShivCommon
Pocketknife ParryCommon
Swap-Meet StilettoCommon
Lockpick LancetCommon
Bargain BladeCommon
Price-Error PoniardUncommon
Undercut KrisUncommon
Midnight-Drop DaggerUncommon
Clearance KukriUncommon
Sniper's StylusUncommon
Last-Unit LifterRare
Grading-Room GhostbladeRare
Deal-Finder's FangRare
Restock-Radar RazorRare
The Scalper's BaneEpic
Phantom-Checkout BladeEpic
The Ghost of Aisle FiveLegendary
Coin Bard weapons (Bard)
Kazoo of CommerceCommon
Penny WhistleCommon
Rubber-Band UkuleleCommon
Coin-Jar ShakerCommon
Receipt-Roll FifeCommon
Cardboard CastanetsCommon
Bottle-Cap BanjoCommon
Haggler's HarmonicaCommon
Auction-Caller's HornUncommon
Trade-Chat LuteUncommon
Feedback FiddleUncommon
Five-Star FluteUncommon
Bundle-Deal BugleUncommon
Silver-Tongue CitternRare
Market-Maker MandolinRare
Reputation RebecRare
Golden-Gavel GlockenspielRare
The Closer's ConcertinaEpic
Chorus of a Thousand SalesEpic
The Midas LyreLegendary
Armor (all classes)
Cardboard-Box MailCommon
Bubble-Wrap VestCommon
Packing-Peanut PaddingCommon
Poly-Bag PonchoCommon
Sticker-Sheet JerkinCommon
Foam-Insert CuirassCommon
Tote-Bag TabardCommon
Shrinkwrap ShroudCommon
Acid-Free AegisUncommon
Mylar MantleUncommon
Display-Shelf PlateUncommon
Silica-Gel SuitUncommon
UV-Glass VestmentsUncommon
Mint-Seal MailRare
Archival PlateRare
Chase-Piece CarapaceRare
Con-Floor RegaliaRare
Grail-Ward PanoplyEpic
Slabbed AegisEpic
The Museum-Grade MantleLegendary

Combat

⚔️ PvE — The Hunt Board

Six creatures prowl your shelves each day; you have the strength for three hunts. Read the monster's tell, pick a stance (Aggressive beats Lucky beats Guarded beats Aggressive — winning the wheel makes your opening blows ~30% harder), then fight turn by turn: Attack, cast your class spell (Case Slam, Deadeye Shot, Grail Fire, Shadowstrike, Rally Song — 2 MP per battle), drink a Curator's Tonic to heal half, or Guard to halve the next hit. Scalper Wraiths also ambush ~1 in 5 bounty claims. Losing never costs you anything.

🛡️ PvP — Showdowns coming soon

Duel other collectors' adventurers: gear stats + dice rolls, level-bracketed, fully asynchronous. LUCK crits, KEEN dodges, CHARM taunts. Winners earn Honor for exclusive cosmetics — nothing is ever taken from the loser.

Your Den — home base

Every adventurer gets a room of their own: a floor of tiles where furniture and displayed gear live. Drag anything anywhere — pieces snap to the grid. Sweep daily for Glimmer, and check the In progress strip under the room to watch everything you've set cooking.

Stations

🔥 Hearth

Every level adds +3 Max HP. Its fire literally grows with it. Upgrades cost ✦50 → ✦800 across five levels, and the furniture's look improves as it levels.

🗄️ Display Case

Every level adds +1 LUCK. It's also the storage cabinet: seal a piece inside for timed restoration — it may come out a rarity tier finer, or shatter (odds below). Upgrades cost ✦50 → ✦800 across five levels, and the furniture's look improves as it levels.

🔨 Workbench

Every level adds +1 KEEN and reduces restoration break risk 2%. The bench is also the forge: level gear up and repair battle wear. Upgrades cost ✦50 → ✦800 across five levels, and the furniture's look improves as it levels.

🏅 Trophy Shelf

Every level adds +1 CHARM, as does each displayed Epic or Legendary. Click it to see every badge you've earned on IHasStuff — each pays a one-time Glimmer + XP reward, bigger for bigger milestones. Upgrades cost ✦50 → ✦800 across five levels, and the furniture's look improves as it levels.

Machines & the Workshop Market

⚗️ The Curiosity Engine (free with your den)

Three chambers of timed research: spend Glimmer, wait, collect more Glimmer, XP, tonics, even guaranteed Rare+ chests. Upgrade the Engine (✦150 / ✦300 / ✦600 / ✦1200) — each level runs research 5% faster and unlocks deeper projects, up to a Mythic Divination that guarantees an Epic-or-better find.

🎯 Training Dummy ✦300

Timed drills permanently raise LUCK, KEEN or CHARM — up to +3 each. Each rank costs double and takes longer (✦100/2h → ✦400/6h).

🪬 Rune Etcher ✦500

Carve runes into Lv 5+ gear (✦75 per etching, one rune per piece): 🔥 Ember Rune +2 ATK, 🛡️ Ward Rune +2 DEF, 🍀 Fortune Rune +4 LUCK, 👁️ Keeneye Rune +4 KEEN, 🎵 Echo Rune +4 CHARM. Runes drop from Stacks chests at depth 6+ and from Grail Divination.

⚱️ Glimmer Still ✦250

Condenses shelf dust overnight: +✦20 to every daily sweep.

Don't want something? Any station or machine (except the Engine) can be removed and sold from its own panel or the Market — you get half its invested value back, and sold stations can be bought back later for ✦100 with their upgrades reset. Choose wisely.

Forging, wear & repair

Every piece of gear has a forge level (up to Lv 10) adding +8% stats per level. Put it on the bench (or drag it there): Lv 1→2 costs ✦20 and 15 minutes, and both roughly ×1.6 each level after — masterwork is a commitment. Battles wear your equipped gear (−3 durability on a win, −5 on a loss); at 0% it's broken and fights at half strength until repaired. Repairs are instant and cost more for finer pieces and higher-level adventurers.

Restoration odds

Sealed pieceCost · timeUpgradeShatter*
Common✦25 · 30m75%10%
Uncommon✦60 · 2h65%20%
Rare✦150 · 8h50%30%
Epic✦400 · 24h35%40%

*Each Workbench level shaves 2% off the shatter chance (floor 5%). Shattered pieces salvage 40% of the fee. Anything left over is "unscathed" — no harm done.

The Arcana Table

A card den inside the quest: build poker hands from 8 dealt cards (play 1–5, with 4 hands and 3 discards per blind), score chips × mult, and beat each blind's threshold. Clear 4 antes of Small → Big → Boss blinds and the table pays out — bosses twist the rules, and the finale is always the Backlog Dragon, whose threshold grows every hand you play.

🃏 Getting a seat

The table is free to play right now — up to 6 runs a day, on the house. Hang on to your Arcana Tickets (from deep Stacks chests and Ticket Tracing research); they'll matter when the buy-in returns.

🧙 The Wizard Council

Between blinds, Mog's Emporium sells wizards (5 seats): flat mult, per-suit chips, scaling powers, economy tricks. Buy with run-scoped Arcana ($) earned from blinds, unused hands, and interest — sell for half back. Builds are the whole game.

🏆 The pot

XP and Glimmer scale with blinds cleared (up to 50 XP and ✦73), and a full clear opens a gear chest. Arcane Archivists earn 1.5× XP here — cards are their element.

HandChipsMult
High Card5×1
Pair10×2
Two Pair20×2
Three of a Kind30×3
Straight30×4
Flush35×4
Full House40×4
Four of a Kind60×7
Straight Flush100×8

Card chips add on top: number cards face value, faces 10, aces 11. Wizards stack after that — order matters.

📖 Grimoire Pages

Each shop sells one page for a random hand type. Buying it levels that hand for the whole run — bigger hands grow faster per level (a Straight gains +22 chips and +2 Mult, while High Card only gains chips). Stack pages on one hand and build your run around it.

🪙 Curio Kits

Kits enchant a single card identity for the run — it returns with every shuffle. Gilded: +30 chips. Foil: +2 Mult. Lucky: 1-in-3 for +$2. And the jackpot roll, Prismatic: ×1.5 Mult every time that card scores. Buy the kit, then tap the card at the next deal.

🏷️ Skipping blinds

Before playing a hand on a Small or Big blind you may skip it for a mystery Charm Tag: instant cash, a free page, or a random enchant. No payout, and it doesn't count as cleared — pure greed, priced accordingly.

🂠 Decks

Run history unlocks new starting decks: reach Ante 2 for the Collector's (+1 discard) and Gambler's (+$4, only 3 hands), clear the table for the Archivist's (start with a random common wizard).

A blind, step by step

  1. You hold 8 cards. Tap 1–5 of them, then Play Hand — the best poker hand among them is what scores.
  2. Scoring: hand base chips + every scored card's chips, times the mult. Your wizards fire in shelf order — chip wizards first, then +Mult, then ×Mult last (that's why ×Mult wizards are gold).
  3. Not feeling it? Discard up to 5 cards (3 discards per blind) to draw fresh ones.
  4. Beat the threshold within 4 hands to clear the blind and bank Arcana ($): the blind payout, +$1 per unused hand, and interest ($1 per $5 held, max $5).
  5. Spend it at Mog's Emporium between blinds, then face the next one. Run out of hands short of the threshold and the run ends — you keep rewards for blinds already cleared.

The Wizard Council — full roster

A council of wizards, memes and furniture. Commons are cheap glue, uncommons scale or pay, rares warp builds — and gold-rimmed legendaries bend the whole run: copying the council, tripling shop odds, uncapping interest, even switching bosses off. Shop odds: 55% common / 30% uncommon / 12% rare / 3% legendary. And 1 in 50 offers prints NEGATIVE — inverted colors, and it takes no council seat at all. Other offers can roll a shiny print that fires every hand on top of the wizard's own power: Foil (+60 chips), Holo (+8 Mult) or the coveted Polychrome (×1.5 Mult) — stack a couple of those and the numbers stop being polite.

Apprentice Aldo

Apprentice Aldo

common · $6

Always: +4 Mult

Coinwise Cornelius

Coinwise Cornelius

common · $6

Every scored Coin card: +20 chips

Gemcutter Gwen

Gemcutter Gwen

common · $6

Every scored Gem card: +20 chips

Reliquary Rex

Reliquary Rex

common · $6

Every scored Relic card: +20 chips

Charm-speaker Cleo

Charm-speaker Cleo

common · $6

Every scored Charm card: +20 chips

Pip the Pairwise

Pip the Pairwise

common · $7

+4 Mult on Pair, Two Pair, Full House & Four of a Kind

Bulk Binder Bram

Bulk Binder Bram

common · $7

+50 chips whenever you play exactly 5 cards

Mint-Condition Mira

Mint-Condition Mira

uncommon · $9

+6 chips for every card you keep in hand

Grail Hunter Gideon

Grail Hunter Gideon

uncommon · $10

+4 Mult for every scored Ace

The Speculator

The Speculator

uncommon · $9

Earn +$1 on every blind you clear; interest cap raised to $8

Dustblade Dorian

Dustblade Dorian

uncommon · $10

The FIRST hand of every blind: ×2 Mult

The Completionist

The Completionist

uncommon · $9

+1 Mult for each different hand type played this run

Ledger Lich

Ledger Lich

uncommon · $10

+1 Mult for every $2 of Arcana in your purse

Foil Wizard Fen

Foil Wizard Fen

rare · $12

Always: ×1.5 Mult

The Archivist

The Archivist

rare · $13

×2 Mult on Straights, Flushes & Straight Flushes

The Grand Curator

The Grand Curator

rare · $13

+2 Mult, growing +2 more for every boss blind defeated

The Appraisal Duck

The Appraisal Duck

common · $5

Always: +3 Mult. Quack.

Cardboard Box Fort

Cardboard Box Fort

common · $7

Always: +40 chips (it's very structurally sound)

Sentient Bubble Wrap

Sentient Bubble Wrap

common · $7

+8 chips per card kept in hand (pop pop pop)

Emotional Support Cactus

Emotional Support Cactus

uncommon · $9

The FIRST hand of every blind: ×2 Mult (it believes in you)

Mog's Cousin Greg

Mog's Cousin Greg

uncommon · $9

+$2 every blind you clear (he knows a guy)

Feral Price Gun

Feral Price Gun

uncommon · $10

Every scored 2, 3, 4 or 5: +25 chips. EVERYTHING MUST GO

The Lint Roller of Destiny

The Lint Roller of Destiny

uncommon · $9

+2 Mult per unused discard (cleanliness is power)

The Forbidden Stapler

The Forbidden Stapler

rare · $12

×1.4 Mult. Do not ask what it staples.

Obi-Wand Kenoble

Obi-Wand Kenoble

uncommon · $9

Hello there. Play EXACTLY 2 cards: +6 Mult (he has the high ground)

The Little Green Sage

The Little Green Sage

uncommon · $10

This is the way: every scored Charm gives +2 Mult

Tony the Tin Wizard

Tony the Tin Wizard

uncommon · $9

I am Iron Wizard: +$1 for every hand you play

The Incredulous Hulk

The Incredulous Hulk

rare · $12

WIZARD SMASH! Four of a Kind: ×3 Mult

Doge the Shiba Sage

Doge the Shiba Sage

common · $7

much chips. very score. wow. Every scored card: +8 chips

This-Is-Fine Hound

This-Is-Fine Hound

uncommon · $10

Everything is fine: your LAST hand each blind ×1.5 Mult

Rick the Portal Sage

Rick the Portal Sage

rare · $12

*burp* Science: shop rerolls always cost $2

Boromir the Blunt

Boromir the Blunt

common · $7

One does not simply flush: Straights get +6 Mult

The Mirror Mage

The Mirror Mage

legendary · $18

Copies the effect of the wizard to its RIGHT

The Understudy

The Understudy

legendary · $16

Performs the effect of the wizard to its LEFT

The Folding Chair

The Folding Chair

legendary · $16

+2 council seats. Surprisingly comfy.

The Crouton Knight

The Crouton Knight

common · $5

Stale but dependable: Pair-family hands +35 chips

Odd Rod the Sock Goblin

Odd Rod the Sock Goblin

common · $6

Odd cards (A, 3, 5, 7, 9): +16 chips when scored

Evan the Even-Keeled

Evan the Even-Keeled

common · $6

Even cards (2, 4, 6, 8, 10): +2 Mult when scored

The Motivational Toaster

The Motivational Toaster

common · $5

DING! Your FIRST hand each blind: +30 chips

Gary the Garden Gnome

Gary the Garden Gnome

common · $6

+2 Mult per scored face card (they stare back)

The Participation Trophy

The Participation Trophy

common · $5

+20 chips, always. You tried.

The Coupon Cutter

The Coupon Cutter

common · $7

Shop wizards cost $1 less (extreme couponing)

The DVD Screensaver

The DVD Screensaver

uncommon · $9

+10 chips; every 4th hand it HITS THE CORNER: +60 chips

Schrödinger's Cardboard Box

Schrödinger's Cardboard Box

uncommon · $9

Each hand: a mystery +0 to +12 Mult. The cat decides.

Tag, You're It

Tag, You're It

uncommon · $10

+4 Mult per Charm Tag claimed this run

The Alchemist of Alloys

The Alchemist of Alloys

uncommon · $10

Gems and Coins count as the same suit — mixed Flushes welcome

Sensei Enchanté

Sensei Enchanté

uncommon · $10

Enchanted cards also give +2 Mult when scored

Big Hands Hank

Big Hands Hank

uncommon · $10

+1 hand size — you're dealt 9 cards

The Recycling Bin

The Recycling Bin

uncommon · $9

+1 discard every blind (reduce, reuse, redraw)

The Hoarder's Sock Drawer

The Hoarder's Sock Drawer

rare · $12

Gains +1 Mult permanently every time you discard

Double-or-Nothing Dave

Double-or-Nothing Dave

rare · $12

Blind payouts: coin flip. DOUBLE… or half.

The Limbo Instructor

The Limbo Instructor

rare · $13

Blind thresholds 20% lower. How low can you go?

Sir Slaysalot, Boss Puncher

Sir Slaysalot, Boss Puncher

rare · $13

×2 Mult during Boss blinds

The Pawn Star

The Pawn Star

rare · $12

×1.3 Mult, and sells for FULL price

The Infinite Shrimp Buffet

The Infinite Shrimp Buffet

rare · $13

Full House hands: ×2.5 Mult. Surf AND turf.

Greta the Glimmer Gremlin

Greta the Glimmer Gremlin

rare · $12

+1 Mult per $4 spent in shops this run. She remembers.

Deja Boo, the Time-Loop Ghost

Deja Boo, the Time-Loop Ghost

rare · $13

First hand each blind: every scored card triggers TWICE

The Lag Spike

The Lag Spike

rare · $12

Boss rules arrive one hand LATE — your first hand is safe

Mom's Credit Card

Mom's Credit Card

rare · $13

+$4 after every blind. Do NOT tell mom.

The One True Sock

The One True Sock

rare · $12

Single-card plays: ×4 Mult. Its pair is out there somewhere.

The Yes-And Improviser

The Yes-And Improviser

legendary · $16

Each deal, performs the effect of a RANDOM other council member

The New Game Plus

The New Game Plus

legendary · $18

You've seen the credits: shop Rare+ odds are TRIPLED

The Heat Death of the Universe

The Heat Death of the Universe

legendary · $19

×3 Mult… but blind thresholds +10%. Entropy comes for us all.

Grandma's Infinite Purse

Grandma's Infinite Purse

legendary · $18

Interest has NO cap. She always finds another $5.

TAS Bot, Frame-Perfect

TAS Bot, Frame-Perfect

legendary · $19

Boss rules simply do not apply. Frame-perfect.

The Sourdough Starter

The Sourdough Starter

rare · $13

×Mult that RISES: gains ×0.1 for every blind cleared

Sal T., Seasoning Sprite

Sal T., Seasoning Sprite

common · $5

×2 Mult while Pep R. is seated. Salt needs pepper.

Pep R., Seasoning Sprite

Pep R., Seasoning Sprite

common · $5

×2 Mult while Sal T. is seated. Pepper needs salt.

The Wingman

The Wingman

common · $6

+3 Mult per wizard seated NEXT to him — he just wants the hang

Karen, Speaker to Managers

Karen, Speaker to Managers

common · $6

+5 Mult on hands played after a discard this blind (she demanded a redo)

The Rubber Duck Debugger

The Rubber Duck Debugger

common · $6

+35 chips when you repeat your last hand type (it heard you the first time)

Intern With a Ladder

Intern With a Ladder

common · $5

+25 chips per EMPTY council seat. Room to grow!

The Group Project

The Group Project

uncommon · $9

+1 Mult per wizard on the council (everyone contributed, allegedly)

Conga Line Instructor

Conga Line Instructor

uncommon · $10

+3 Mult per CONSECUTIVE play of the same hand type. Don't break the line!

The Enabler

The Enabler

uncommon · $10

+1 extra Mult every time another wizard adds Mult (such support!)

Crystal Karl, Gem Believer

Crystal Karl, Gem Believer

uncommon · $10

+3 Mult per enchanted card in your deck (the crystals KNOW)

The Magpie Appraiser

The Magpie Appraiser

uncommon · $10

+25 chips per Foil, Holo or Polychrome wizard on your council. Shiny!

Doomsday Prepper

Doomsday Prepper

uncommon · $9

+1 Mult per hand you still have this blind (always ready, never spends)

The Understudy's Understudy

The Understudy's Understudy

uncommon · $10

Performs the effect of the wizard TWO seats to the left. Method acting.

Feng Shui Consultant

Feng Shui Consultant

uncommon · $10

×1.5 Mult while seated EXACTLY in the middle seat (the energy flows)

The Dungeon Master

The Dungeon Master

rare · $12

×2.5 Mult while The D20 of Destiny is seated. The campaign continues.

The D20 of Destiny

The D20 of Destiny

rare · $12

Each hand: roll ×1 to ×3 Mult. Advantage not included.

The Other Sock

The Other Sock

rare · $12

×3 Mult while The One True Sock is seated. REUNITED AT LAST.

Union Rep of the Council

Union Rep of the Council

rare · $13

×1.75 Mult while EVERY council seat is filled. Solidarity, wizards!

The Shadow Broker

The Shadow Broker

rare · $13

×1.5 Mult per NEGATIVE wizard you hold — he deals in inverses

Marie the Tidying Spirit

Marie the Tidying Spirit

rare · $12

×2 Mult when you play 3 or fewer cards. It sparks joy.

Peer Pressure

Peer Pressure

rare · $13

×1.1 Mult for EVERY wizard effect that fires this hand (c'mon, everyone's doing it)

Golden Retriever in a Wizard Hat

Golden Retriever in a Wizard Hat

rare · $12

Fetches +$1 each time another wizard fires (max $4/hand). WHO'S a good boy!

The Conductor

The Conductor

legendary · $18

Every +Mult your other wizards add plays a SECOND time. Encore!

The Multiverse of Madness

The Multiverse of Madness

legendary · $19

Each deal it prints itself a random Foil, Holo or Polychrome edition

The Final Boss's Mixtape

The Final Boss's Mixtape

legendary · $18

×3 Mult on boss blinds, and boss rules arrive one hand late. It slaps.

Boss blinds

The Dust Tide — Cards of one suit score 0 chips

The Curator — Hands must play exactly 5 cards

The Miser Mimic — No discards this blind

The Grader — Only 3 hands this blind

The Forger — 10s and face cards (10/J/Q/K) score 0 chips

The Shredder — After each hand, TWO held cards are locked

The Tax Wraith — Each played hand costs $2

The Backlog Dragon — Threshold grows +150 with every hand you play

The Clearance Gremlin — EVERYTHING'S 50% OFF — base hand chips & Mult are halved

The Déjà Moo — Herd it before: no playing the same hand type twice in a row (lone cards excused)

The Couch Wizard — Your last 3 cards are stuck to the couch (unplayable)

Fine Print Phil — Clearing this blind pays $0 — read the contract

Each run faces three of the seven lesser bosses (seeded per run) — the fourth ante always ends at the Backlog Dragon.

Fair play

  • No pay-to-win, ever: gear affects the game, never the marketplace or your real collection.
  • Drop odds are published above and identical for everyone at the same LUCK.
  • Your adventurer shows on your public profile by default — one switch on the quest page hides it.
  • XP grants are one-per-item: toggling statuses back and forth earns nothing.
Choose your class →